Last Signal
A solo survival run. Pets appear as both your survivor and the bosses, and the server replays your run to verify it.
What the game is
Last Signal is a solo survival game in the games section. Attacks fire on their own — all you control is moving and the dodge dash. There is no time limit; the run ends when you go down.
- 1Pick a survivor and a difficulty in the lobby, then enter
- 2You get one random starting weapon, and every time you level up you choose one of three weapons offered
- 3Bosses arrive at a steady interval, and two of them — the mid boss and the final boss — set the result tiers
- 4When you go down you decide whether to revive; end the run there and you go to the result screen
- The five result tiers are early exit, late stage, mid boss reached, final boss reached, and full clear — an early exit earns no reward
- There are three difficulties and the choice is locked when the run starts. Harder settings send bosses more often, but there is no prize multiplier for difficulty
- Weekly ranking and rewards count the first hour of a run; you can keep playing past that point
The boss lineup is fixed for the week. Restart as many times as you like and you meet the same bosses, so you can check their elements in the lobby and decide which weapons to collect.
Where the pets show up
The survivors you play are CIGT pets. You do not have to own one to pick it — they unlock one by one from your ranked-run totals: cumulative kills, highest level reached, and bosses defeated. LIVE runs do not count toward unlocking.
- Bosses are crew pets other people raised and preserved; the lesser enemies mix those pets with ordinary monsters
- The boss entrance shows the pet's name along with its owner. If the owner cannot be resolved, only the name appears
- When a run ends your own crew pet gains experience, scaled by the tier you reached — an early exit gives none
Pet experience is granted whether or not you used a revive. Very rarely a special pet relic drops: you have to walk to the golden pillar and collect it during the run, and finish that run without reviving. Even then it is not granted if you changed pets in the meantime, already hold a relic, or the limited supply has run out.
Entry fee and daily runs
The entry fee is deducted when the run starts and is never refunded. The amount is shown in the lobby and operations can change it, so check it before you enter.
- You get a set number of runs per day, and it refills at midnight Korean time
- Once they are gone you can buy extra runs. Each purchase costs more than the last, and there is a cap on how many you can buy in a day
- Runs left, the price of the next extra run, and your point balance are all shown in the lobby
Points spent on extra runs are burned and never refunded. Unused runs and extra runs you bought that day do not carry over to the next day.
If an unfinished run is still waiting and you start a new one, that run is gone and a second run is consumed. Use Resume at the top of the lobby to continue the run you already paid the entry fee for.
Reviving
When you go down you can pay points to get straight back up. Each revive in a run costs more than the one before, and there is a limit on how many you can use in a single run. The price list is shown before you press anything.
Points spent on a revive are burned. They are never returned, under any circumstances.
Use even one revive and that run is excluded from point rewards and does not enter the weekly ranking. A special pet relic collected during that run is not granted either.
Your survival record, survivor achievements, and pet experience all still stand. Treat a revive as paying to keep playing that run, not as a way to buy a reward.
Weekly ranking and prizes
Only runs without a revive enter the weekly ranking. The score adds kills, the level you reached, and bosses defeated on top of how long you survived. The standing shown mid-run is provisional — your official place is settled after the run ends and the server has verified the record.
- The week's prize pool is made of the entry fees participants paid plus part of the points burned on revives
- Shares are set by how far you got, not by rank — finishing first does not mean a bigger share
- There is a cap on how much one person can receive in a single week
- If the claims add up to more than the pool, everyone's share is scaled down by the same ratio
The weekly prize is not newly minted — it is that week's pool divided up. In a quiet week the pool itself is small, so prizes are small, and whatever is left after payouts goes to the common fund.
A run finished without a revive pays a reward on the result screen right away; the prize for the tier you reached arrives when the week is settled after it ends.
Common questions
Can the score be tampered with?
The game screen never sends a score to the server. All it submits is your movement and card choices, and the server replays the whole run under the same conditions to work out the score itself. Editing a score before sending it does nothing.
I've used all of today's runs.
They refill at midnight. To keep playing before then, buy an extra run, or take the LIVE broadcast run, which costs no points. LIVE is a practice mode where events from your ci.me channel interrupt the run, so it gives no point or pet experience rewards and counts toward neither the weekly ranking nor survivor unlocks.
Is a run with a revive worth nothing?
The record, the achievements, and the pet experience all stand. Three things drop out: the point reward, the weekly ranking, and the special pet relic.
Why do I keep meeting the same boss this week?
The boss lineup is drawn once a week and is the same for everyone during that week. That is what makes it worth collecting weapons that match the boss's element. A new lineup is drawn next week.