Card roulette and playing responsibly
A points-only game with its odds and multipliers shown on screen, plus the daily cap, the rest mechanics, and how to lock yourself out.
What card roulette is
You stake points, the result is drawn on the published odds, and three cards matching that result are revealed. It has nothing to do with cash or cashing out — only cigt points move. The old address forwards to the current roulette page.
- There are five results: no win, regular win, card triple, legendary jackpot, and mega jackpot
- Each result has its own condition and multiplier
- The multiplier and chance of every result, plus the theoretical RTP, are shown openly in the paytable on the play screen
Odds and multipliers can be adjusted by operations. The paytable on the play screen — not this guide — is the reference, so check it before you spin.
Playing a round
- 1Enter your stake. Anything outside the minimum and maximum shown on screen is pulled back into range automatically
- 2Press spin, then press once more to confirm when the confirmation prompt appears
- 3The three cards are revealed in turn, followed by the result, the payout, and your remaining balance
The stake leaves your balance the moment you confirm. A round cannot be cancelled or undone once the result is out.
On a mega jackpot, that legendary card is granted to you on top of the payout. If the grant is delayed it is retried, and the same round is never granted twice.
It is built to lose over time
The theoretical RTP in the paytable is the share of your stake that comes back on average. Policy keeps that figure below the full stake. Over many rounds, what comes back converges to less than what you put in.
Play on the assumption that you will lose, and only stake what you can afford to lose. Raising your stake to win back losses does not change the expected value — it only makes the losses bigger.
The high multipliers land rarely, so short runs swing widely. A handful of rounds tells you nothing about whether you are ahead.
Daily cap and forced rest
There is a cap on how many points you can stake per day. It is not counted for card roulette alone — always-on roulette entries and broadcast event entries count toward the same cap.
- A spin over the cap does not run, and the screen tells you how much of the cap is left
- The staking cap resets at midnight Korea time
- Every stake and payout is itemised in your point history
Playing many rounds back to back in a short time pauses the roulette. How many rounds within what window, and how long the pause lasts, is set by operations. Pressing spin during a pause takes you to the clinic.
You can end that pause from the clinic by paying the amount shown, but those points are burned and never refunded. There is no discount either.
Stopping yourself at the clinic
The clinic is where you put yourself on a staking break, and where you end a forced rest if one is active. A short breathing guide and ambient sound sit on the same screen.
- Pick one of three lengths: 24 hours, 7 days, or 30 days
- During a break, roulette and everything else counted as staking is blocked
- Point spending that is not staking, such as shop purchases, keeps working during a break
Once started, a staking break cannot be cancelled before it ends. There is no way to buy your way out of it either. Choose the length carefully.
Starting another break while one is running keeps whichever end time is later. The remaining time never gets shorter.
Common questions
Do the odds or multipliers ever change?
Operations can adjust them. Changes show up in the paytable right away, so treat the values on screen as the current ones.
How is a forced rest different from a staking break?
A forced rest is applied automatically after many rounds in a short time, and you can end it from the clinic by paying points. A staking break is one you set yourself, and nothing can lift it before it ends.
Does a staking break stop me from using points at all?
No. Only uses counted as staking are blocked; shop purchases and other point spending work as usual.
Is it safe to close the tab or press twice mid-spin?
The same round will not be charged twice. A press in another tab while a round is still being processed does not run and simply fails, so if a result looks wrong, check your point history.